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ookyspookyboo

12
Posts
A member registered Jul 18, 2022

Recent community posts

Incredible work! I wonder how it would feel though if it wasn't turn-based and instead the enemies came on as an onslaught like Plantsv.Zombies?

It's definitely a little unfinished what with there not being a tutorial screen or a death screen, but I could see this being a fun mechanic for a chaotic multiplayer teamwork game in which everyone's role gets switched constantly. The character models are super cute and I'd love to see more.

The character is easy to use and the speed and momentum all make sense, making it a great platformer. I do think some mechanics could be indicated better. I was pleasantly surprised and confused whenever gravity switched.

I think this is a really good concept. I'm sure the time constraints were the reason behind there not being any, but if you had cut-out illustrations of soldiers, wizards, dragons, etc. instead of the blue and red squares it would really add a sense of character to the game that it's missing right now.

I think you have a good game on your hands. I was playing with a trackpad so rolling the dice was difficult, but it was fun to line up enemies and take them all out at once with some of the abilities. Also the art is an incredible feat to have done in this amount of time.

I like the "luck" animation, random chance doesn't really work unless the player knows it's working after all. Similarly though, I think health bars for the enemies would have given us a better idea of how our stats impacted gameplay more.

Congrats on getting this done! I would have really benefitted from a tutorial though. The interface alone isn't intuitive enough to make the gameplay clear.

I like the cute art style! But I don't think rolling to move is good for the play experience though because all it does is potentially make you wait longer to get to the actual gameplay/

This was a really cute game with pretty amazing graphics. Unique take on the roll aspect.

This was a really cute game with pretty amazing graphics. Unique take on the roll aspect.

I like it! I think if there were some more ways the player could control the outcome though, it would feel better to play. Like how there are modifiers in DnD or ways to never roll below x.

Unfortunately, I also couldn't play it. I pressed the attack and the die rolled but nothing else happened.